All the gamification articles

Gamified Assessments: Revolutionizing Talent Acquisition Beyond a Passing Trend

In the ever-evolving landscape of talent acquisition, gamified assessments stand out as a significant and transformative trend. These interactive, game-based evaluations promise to revolutionize the hiring process by enhancing candidate engagement and providing deeper insights into their abilities. However, the adoption of these innovative solutions is not without challenges, particularly regarding customization costs. This article […]

Level Up Your Hiring Game: Gamification And Simulations For Winning Candidates

Setting The Scene with Gamification The use of gamification and simulations in the hiring process has become increasingly popular in recent years. It has been proven that this is an effective method for identifying suitable candidates for a position. Gamification and simulations provide organizations with data-driven insights into the skills and abilities of the applicants. […]

HR Trends to Watch in 2020

HR and workplace culture have undergone an unprecedented wave of changes during the last decade. But this new decade is going to bring even more challenges for HR. Our position is that the main focus of the next decade will be centered around employee experience; supported by further digitization of HR processes as companies finally […]

Can psychometric tests really recognize leaders?

In the world of academia, leadership is “a process of social influence in which a person can enlist the aid and support of others in the accomplishment of a common task”, as defined by M.Chemers. In the business world, a leader is someone who can create an inspiring vision of the future, motivate people to […]

Gamified Assessment as a Recruitment Tool

More and more organizations are nowadays using gamified assessment as a recruitment tool. It seems that the business world globally is into playing games! But what is “gamification”? The term gamification first appeared in the Oxford dictionary in 2011. It implies the use of game elements in non-game situations. The intersection of technology and human […]