Cover of The Soft Skills Paradox report
An Owiwi research report

The Soft Skills Paradox

Why the skills that matter most are the hardest to see.

Customer stories

How companies use Owiwi in graduate programmes, recruitment and workforce planning.

PwC

2020

Ran its first national graduate management programme with Owiwi.

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RSM

2019

Improved its applicant experience and employer brand with gamified assessment.

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Westnet Distribution

2022

Used Owiwi to put workforce planning strategies in place.

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A. Hatzopoulos

2021

Improved its employer brand and recruitment experience with Owiwi.

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Green2Sustain

2020

Moved from manual CV screening to automated assessment workflows.

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Peer-reviewed research

Studies of Owiwi’s gamified assessment by our scientific team, and independent research on game-based assessment in hiring.

  1. 2022

    Gamifying an assessment method: What signals are organizations sending to applicants?

    Georgiou, K., & Lievens, F. Journal of Managerial Psychology, 37(6), 559–574.

    The enjoyment and flow of a gamified situational judgement test made the organisation seem more innovative and attractive to applicants.

  2. 2022

    Game-related assessments for personnel selection: A systematic review Independent review

    Ramos-Villagrasa, P. J., Fernández-del-Río, E., & Castro, Á. Frontiers in Psychology, 13, 952002.

    An independent review of 34 studies on game-related assessments in hiring. It describes Owiwi as the game-related assessment “with the most empirical support so far”.

  3. 2021

    Gamified or traditional situational judgement test? A moderated mediation model of recommendation intentions via organizational attractiveness

    Gkorezis, P., Georgiou, K., Nikolaou, I., & Kyriazati, A. European Journal of Work and Organizational Psychology, 30(2), 240–250.

    Among applicants with a lot of video-gaming experience, the gamified test made the organisation more attractive and made them more likely to recommend it.

  4. 2021

    Can explanations improve applicant reactions towards gamified assessment methods?

    Georgiou, K. International Journal of Selection and Assessment, 29(2), 253–268.

    Explaining beforehand that a gamified test is hard to fake made applicants react to it more favourably.

  5. 2020

    Are applicants in favor of traditional or gamified assessment methods? Exploring applicant reactions towards a gamified selection method

    Georgiou, K., & Nikolaou, I. Computers in Human Behavior, 109, 106356.

    Applicants were more satisfied with Owiwi’s gamified test than with a text-based version, and that satisfaction was linked to seeing the process as fairer.

  6. 2019

    Exploring the relationship of a gamified assessment with performance

    Nikolaou, I., Georgiou, K., & Kotsasarlidou, V. The Spanish Journal of Psychology, 22, e6.

    Owiwi’s game-based assessment predicted self-reported job and academic performance, and predicted academic performance beyond personality and cognitive ability.

  7. 2019

    Gamification in employee selection: The development of a gamified assessment

    Georgiou, K., Gouras, A., & Nikolaou, I. International Journal of Selection and Assessment, 27(2), 91–103.

    How a situational judgement test and a gamified version of it were developed, with preliminary support for adding game elements to assessment.

For an overview of the method behind the assessment, read The Science Behind Owiwi (PDF) or visit our Science page.

Researching soft skills or assessment?

Approved academic studies can use Owiwi’s assessment for free, from setup to exporting results.

Fabella, one of the islands in the Owiwi assessment game